04. Quiz: Depth or No Depth? That Is the Question

Projection: Perspective and Orthographic

The next property on the camera is titled Projection. This refers to the way we capture 3D space and represent it on a 2D screen. Unity provides two options: Perspective and Orthographic.

Perspective allows the camera to act similarly to a pinhole camera in which we take into account the fact that objects closer to the camera should appear larger, just like in real life.

Orthographic, on the other hand, effectively renders objects based on their size and not based on how close they are.

Perspective or orthographic camera projection. Which option do you think should be used in virtual reality?

SOLUTION: Perspective